My good friend Stephen, sent me a copy of his solo campaign rules, based on the One Hour Wargames rule book. He has created his own imagi-nation 54 mm armies, to fight it out using the Horse and Musket rules in OHW. However I intend to fight the campaign in the Medieval period.
The campaign lasts for a maximum of 20 turns, each representing one year of time. Each game year is rolled on a D6 table, it may result in a year of peace, invasion, raiding or re-equipping your standing army.
No maps are required, nor do you really need names for states/provinces/countries etc. I have included them for ease of reference, and because I can. You are free to let your imagination and storytelling run riot, or if that is not your style, to ignore it completely and just get on with the battles.
I won't give a full run down of the campaign rules, but will explain them as they come into play. The solo player takes charge of one of six nations/states, that nation has a standing army of six units, rolled for on the table provided in OHW, plus a further six units, which will be the army reserve. There are also two leaders, a lesser leader who leads the standing army, if killed, he is replaced by the king himself, if he falls, then the campaign is over.
So let me introduce you to King Hugh III of Rosnia, He is on the left with his attendant. On the right is the army commander, Baron Barnardus. The king will start the campaign with one glory point, and will increase or decrease that total with victories or defeats.
Baron Barnardus will lead the regular army consisting of four units of mounted knights, one unit each of archers and levy. In reserve are 2 units each of knights and men at arms as will as a single unit each of archers and levy. He will need every one of them too, for Rosnia is surrounded by smaller, but envious states, who would like nothing better than to grab pieces of Rosnia for themselves.
Baron Tobyn of Utha, (left) his standing army will consist of three units of knights, two archers and one men at arms. Next to him is Baron Gerves of Cheodan, his force is made up of three knights, two men at arms and one levy.
Wielding a battleaxe is Baron Dain of Iosna, his troops will be four knights, one each of archers and men at arms. Next is Baron Jacobus of Agliuna, he commands four knights, and a single unit each of levy and men at arms.
Finally, is Sheikh al Taif of Ethus, he will lead three knights, two levy and a single unit of archers.
That is all of the leader figures, the smaller nations do not have a reserve, but units can be brought back up to full strength in between battles. It will be a tough campaign with so many enemies, but should be fun to play out.
As far as I am aware, this campaign system has not been played before, so new ground to explore. I am sure a tweak here and there will be needed along the way, but we shall see.