Showing posts with label Compromise. Show all posts
Showing posts with label Compromise. Show all posts

Monday, 24 July 2017

C&C Napoleonics - Thoughts on adaptations.

Having played three games of C&C Napoleonics from the base game, I am about to move onto the Spanish Army expansion. However, I have been thinking how the board and blocks could be used for other rule sets, and still be playable on my small table.

The components can, in my opinion, be used for other Napoleonic rule sets. I could do away with the board and use a battle mat, but any hills or ridges would cause problems with the blocks sliding down the slopes or simply toppling over. I could of course lay them flat, but it is just not as pleasing to the eye, well not in my opinion.

I have been goofing around with the board and blocks and came up with these initial ideas for unit representation and firing, using the provided hex board.



Taking the 'Blucher' rule set, here we have a corps, consisting of three brigades of infantry with an attached battery of artillery. They have been in action and I have used micro-dice to track their elan.
The left most infantry brigade is still at full elan of six. The next brigade has lost one elan, and is down to five. The brigade on the right of the line has really suffered, and is down to just three elan. The die behind the foot artillery, denotes that it has fired once so far.
The board is uncluttered and by using the micro-dice, we can see the current state of each unit.



Let us jump up a step. The exact same corps, but now represented by two blocks, again the micro-dice record the current stats for each unit. The extra block does make the corp look a bit more substantial and in the 'March Attack' rules, two blocks would be sufficient. I probably should not have added an extra block for the artillery as one block signifies a full battery of six to eight guns.



The final step, once again the same corps, only now each block equates to one point of elan. We can quickly and easily see that the left most infantry battalion is still at full strength, next door is at five, and the right most (oops, missing a block) should have three blocks. As elan is lost, remove a block. The artillery has fired one of its six shots. The corps really does now look impressive and not a dice in sight.



Using hexes as opposed to inches or centimetres, has its advantages and disadvantages. The obvious advantages are no measuring needed, no arguments as to how far movement or firing is. A downside is it is less precise and you have to use a degree of common sense for line of sight and movement of troops.

In this example our corps is firing at an unfortunate Portuguese Line regiment. In 'Blucher' volley fire is just one base width, whilst skirmish fire is two base widths. With hexes we have another problem, when units get up close and personal into melee. So I have put down yellow discs to show the frontal hexes that are eligible for melee. If an enemy unit is in an adjacent hex then you are bayonet to bayonet, no shooting!
The left most French line has fired at skirmish range, follow the red arrow through the melee hex, the red dice with one pip is at volley range, and the red dice with two pips is at skirmish range. The same with the other two units of line infantry, following the arrows and the blue and yellow dice respectively.



The artillery is firing at an enemy line regiment at max range, for me on this board, five hexes seems sensible. Follow the yellow dice in ascending order to the target, the red disc under the die with two pips shows the range of canister. Of course the cannonball isn't negotiating a slalom course on its way to the target, that's where the common sense must be applied, as it also would, with any intervening terrain.


Well that's my thoughts, not perfect by any means, but I think I could get a good game using it.

Monday, 15 May 2017

Tiny Table equals Compromise.

As regular readers of this blog will know, among the periods in which I wargame, is a Wars of the Roses army in 28mm. Being a solo player, I of course painted up both Lancastrian and Yorkist forces. I have experimented with a number of rule sets for this period, including Hail Caesar, Sword and Spear, Impetus and Swordpoint. For skirmish games, my favourite set is Lion Rampant, it is quick, easy to play, and a lot of fun too.

However, for larger battles, the previously mentioned sets are fine, they each have their own good, and not so good points. I was still looking for the 'Holy Grail' set of rules. Thanks to my good friend Nik, a member of the Tabletop Commanders community and owner of the very popular 'Medieval Miniature Wargaming' site, also on Face Book, I may well have found it. I was introduced to 'Mortem et Gloriam or MeG for short.

MeG is the latest, and possibly least well known of the recent Ancient/Medieval rule sets to be published within the last few months. The rules allow for a number of bases to be gathered together to form TUG's and SUG's (Tactical Unit Groups and Skirmish Unit Groups), A number of these Unit Groups form the army. The rules call for base removal when casualties are sustained. The number of figures on each base is not important, nor is the size of the base, as long as both armies are based in the same way.



A typical TUG of longbows would be eight bases in total, as you can see from the bases I use, that a TUG would occupy a frontage of 340 mm or just a shade over 13 inches. That would be fine on an 8 x 4 foot table, unfortunately, the table I currently have access to is just 1100 mm x 730 mm (43 x 29 inches). Three typical TUG's, side by side, would pretty much occupy the full length, with no room at all for manoeuvre.


This is where the compromise comes into play. Those eight bases are now condensed into a single base measuring 80 mm or a tad over three inches. Each of the figures now represents a base of the TUG. Instead of removing a base, I remove a single figure.


A TUG of foot knights, comprising six bases, or in my case just six figures.


Cavalry are little more difficult, being larger models, but six bases are represented here.


My compromise, though not nearly as impressive as the original, does only take up a frontage of ten inches or 255 mm, compare the size with the full longbow Tug of eight bases in front!


Does it work? As all my figures are based in one's, two's, three's and four's, yes it does, and will allow me to fight some decent sized battles on my tiny table.

I have a copy of  the MeG rules, and have ordered the cards and dice used to play the game. In the meantime, Nik and myself are planning a Hundred Years War campaign, using his figures. With the power of the internet, we will fight the battle over on Google Hangouts, with a couple of camera angles on his table. Planning is already well advanced, and once we have ironed out any problems, it will be broadcast live on YT, links to watch being posted in Tabletop Commanders and Medieval Miniature Warfare face book pages.

A narrative of the above mentioned campaign, to whet your appetite.




May 1424.


London to Dover Road.

Jack Hall had risen early, soon after dawn broke he had taken his short hunting bow and slipped out of the sleeping camp, nodding to Ralph who was standing his turn on guard duty. There were no lurking French here in the fields of Kent, but the donkey carts contained food, weapons and other items of value, for any opportunist thief who happened to pass by.

He had soon bagged himself four plump rabbits and a grouse. On his return he could smell a fire that had already been re-lit, and men moved about the small tents. James Blackwell, the captain of the band, saw him approaching and smiled, noting the animals and bird hanging from his belt.

'A fine morning for a hunt it seems Master Hall, I can see we will not be going hungry with you in the company.' Some of the other men grinned and nodded in agreement. 'There is no time this morning to cook your prizes, we are but two hours walk from Dover,' James continued, 'You will have to make do with bread and cheese like the rest of us this morning.'

Jack handed the results of his hunt to the boy who served as servant to James Blackwell. 'It can join the rest of the provisions sir, who knows when we will be able to hunt again?'

The men set about breaking camp, the simple canvas tents were soon dismantled and rolled up, along with woolen blankets, pewter mugs and other items. All were loaded into one of the two donkey carts. The column was ready to set off on the last few miles of its journey from Yorkshire to the South Coast. Anyone who paid any attention to the small column, would find nothing unusual, a group of farmers or pedlars perhaps, heading into Dover to turn a few pennies in profit. They may have been curious at the sight of an impressive chestnut stallion, worth a great deal of money, that was tethered to the back of the leading cart. A cart which was covered in a tight canvas cover, to protect its contents from the weather or any prying eyes. The second cart was laden with the everyday items of people travelling the road.

James Blackwell, the captain of this small band, had accepted an indenture from the king to serve as a Man at Arms, and to provide ten archers for his company. An army was mustering at Dover, and a fleet of ships would transport the men to Calais. All his men were volunteers, they all were proficient with the bow, and he had provided for all their needs, with equipment for the forthcoming conflict, as well as food and shelter on the journey south.

Each man would serve for six months and be paid three pence per day, when the Royal Commissioners had stopped at the town, calling for volunteers, James was quick to respond, and he had hand picked the ten men he wished to accompany him.

For his service, each of his archers would be paid £4 10 shillings. They had each received the sum of £1 - 2 shillings and 6d in advance. A small fortune to ploughmen and farmers who would be lucky to earn £2 in a year. Once they presented themselves to the commissioners in Dover, they would receive a further 25 percent, another £1 2s 6d, the remainder would be paid at the end of their service, assuming of course, they were still alive to receive it.

The column made its way to Dover Castle, overlooking the harbour. The men were amazed at how many ships filled the waters below the lofty sentinel. It was clear a large army was to be transported very soon.
Once inside the castle, Captain Blackwell presented himself and his men for inspection by the commissioners. He proved he had a horse, helmet with visor, armour, lance, axe, sword and a dagger. Each of his archers was supplied with a Jack, a protective cloth jacket, consisting of many layers, which although soft and comfortable to wear, offered a lot of protection from sword and arrows. Each had a helmet, sword, buckler, longbow and at least 40 arrows. Once the commissioners were satisfied that the indenture had been filled, the men received the promised money.

James Blackwell was informed that he and his men would be serving in a battle commanded by the Earl of Salisbury, and that it was presently camped to the west of the town, with the expectation of sailing for France within two days.

So it was, James Blackwell and his company joined the battle of the Earl of Salisbury, and two days later boarded a cog bound for Calais, their adventure was about to begin...





A month earlier Jamie McNair, a crofter from the Highlands had been called by his lord to pay service. He along with some 6,000 other Scottish troops, under the command of John Stuart the Earl of Buchan, had sailed in Spanish ships from Scotland to La Rochelle in France. The Scottish troops were to replace the losses suffered during the defeat at the Battle of Cravant by English forces.

Jamie had answered the call by his lord, it was his duty, but he was unhappy to discover he would be travelling to France, not crossing the border to fight in England.
The voyage had taken five days, and though the passage was made in reasonably good weather, Jamie, and his colleagues had suffered greatly from sea sickness, to the point, they gladly left the ship and set foot, once again, on dry land. Even if that land was France. They would spend the next days marching through the French countryside to join the Scottish contingent under the command of the Earl of Douglas, so recently defeated by the English.


Jamie carried his pike, and realised with every step he took, he was moving further and further away from his beloved family and the small croft that was his life. He just wanted to get this service over and done with as quickly as possible, so he could return home. The men with Jamie trudged along the dusty roads to an inevitable meeting with the English foe. Very soon, though he did not know it, he would meet James Blackwell and his company of Yorkshire volunteers on the fields of France...


To be continued...