Showing posts with label Board game. Show all posts
Showing posts with label Board game. Show all posts

Monday, 22 April 2019

War of the Ring Board Game - Summer Painting Project - Part One


The summer project of painting all the War of the Rings figures, core set and both expansions is underway. All the mounted leaders and elites of the Free Peoples are primed and the blocking in of horse flesh is underway.



Elves are all mounted on grey horses



Gondor will all be on mounts of Dark Umber.



The rest of the figures are all hand primed, it seems there is a problem with the plastics if a spray paint is applied, leaving them sticky for months! So I went with good old Vallejo primer and a trusty brush.



This little lot is going to keep me busy for some time.



Warg riders sit atop of this pile.



The Nazgul await their turn.



Other evil nasties await the brush here.


This should be an enjoyable painting project, I have never painted fantasy figures before.

Wednesday, 20 February 2019

War of the Ring Board Game - Second Expansion.


Picked up the second expansion today from my local gaming store.


A shed load of new tarot sized cards, two new dice and 48 new miniatures.


From left to right, for the shadow we have Giant Spiders, Corsairs of Umbar and Wild Hillmen of Dunland. For the Free Peoples we have Ents, Dead Men of Dunharrow and Great Eagles of the Misty Mountains.


There are eight of each sculpt.



They are now all having a bath in warm soapy water in readiness for basing and priming.

Tuesday, 5 February 2019

War of the Ring Board Game


My newest game is a monster. A classic for sure.





Received an extra 15% discount at my local game store.





The first expansion, the second 'Warriors of Middle Earth' has been ordered for me.


Though not really a fantasy fan, Lord of the Rings was a classic I read as a young teen, loved it and the movies too of course. I shall attempt to paint all the figures this year and make it a unique copy to me. Plus I don't really like playing with unpainted pieces.

From watching unboxings and play throughs, it seems the minis will need swords and spears straightening (hot and cold water dip) flash clean up, soapy wash and finally priming before the actual painting can begin.

It should be fun to do as I have never attempted to paint anything like this before.

Wednesday, 21 November 2018

Italia Board Game

Another board game for the collection. This has the same game mechanics as Britannia with a few new twists.




The game was bought from 'The Works' via Amazon for £15.



Still factory sealed.



It is two games in one. Rule book.



Map board.



Solid mounted board of a good thickness.



Pads of score sheets for both variations of the game.



Lots of different nations/tribes.



Good quality card stock player aids.




Six sheets of thick counters, easy to punch and with rounded corners.



The artwork has certainly improved since Britannia, but has kept the same simple and uncluttered look.



Each nation has a card with objectives, special actions, leaders etc.




An excellent addition to my collection, I really like this game system with can be played solo very easily. I am still on the look out for Hispania and Maharaja, set in Spain and India respectively.

Sunday, 10 June 2018

Conquest of the Empire Board Game, Part Two - Campaign Season One, Rounds One & Two.

Campaign Season One, Round One.

Blue spends his first action recruiting, four legions each costing five Talents, a total of twenty. One catapult for fifteen Talents (one gold = 10 and one silver = 5 Talents). Finally one cavalry for ten Talents. He also accrues two chaos tokens for recruiting.



The troops are all placed in Galatia. His second action is to move his general with a large force into Asia.



Green first action is to move the Caesar and a small army into the vacant region of Narbonensis.


The second action is to convert the region token into an influence marker for a cost of ten Talents.


Green now has influence in Narbonensis and a potential ten victory points at the end of this campaign season.



A red army led by the Caesar moves from Neapolis to Italia for the first action.



A juicy two Italia region tokens are available for purchase and converting into red influence markers.


Second action he does exactly that, cost ten talents per token to convert.



Red now has influence in Italia.


Yellow's first action is to give battle to the single blue legion in Achaia.


Yellow have three infantry, one cavalry and a general. The general gives them an extra die. Infantry symbols rolled by both sides so one kill each.


Both losses are removed.



Second action is to purchase the blue influence marker.


Convert it into one of his own for ten Talents.


He now has complete influence in Achaia.



End of round tax collecting. Each influence marker on the map is worth five talents. Red receives 30, blue 15, yellow 25 and finally green 25. Notice also that blue has four chaos tokens, two for recruiting this round and two for losing that battle in Achaia.



Overall position at the end of Round One.



Campaign Season One, Round Two.




Blue in Asia use their first action to attack the sole yellow legion.



Two hits, a catapult and cavalry enough to destroy the yellow legion twice over, in response they score a hit.


The two destroyed units



Yellow also have to take two chaos tokens for losing a battle.



Now the green legion feels the heat from blue in their second action. Just one hit, the cavalry to destroy yellow who also hit back.


The defeated units ready for removal.



Two chaos tokens for green for losing the battle.



Blue now occupies Asia, but has no actions left to exchange the tokens for their own influence markers.



Green's first action is to use their general to convert the Hispania region token into a green influence token.



At a cost of ten Talents.



The token is replaced.



They use their second action to recruit. Ten talents each for cavalry, fifteen for a catapult and five each for a legion.



Reinforcements split between Hispania and Narbonensis.



They also have to accept two chaos for recruiting.


Red's first action is to convert the Neapolis token.




Ten talents paid and the influence marker is added.



Second action is to recruit. A general, two cavalry and four legions.



All in Italia and Neapolis.



Two chaos tokens for recruiting.



Yellow's first action is to take on of the twelve Conquest cards currently available. This card gives an extra die in all land combat and is kept for the remainder of the game.



Action two is to recruit.  One cavalry, four legions, one catapult and a Galley.



Reinforcements split between Numidia and Achaia.




Two points of chaos for recruiting.



Showing the cash, chaos and conquest cards held by each faction now.



Now taxes are gathered, five Talents for each influence token of your colour on the map.